Quin Schurman 919DESIGN
Full-stack engineer working on real-time multiplayer systems and live-service tooling. Six years building and running commercial products ($200K+ lifetime revenue), plus a technical partnership with Rockstar Games on an open-source multiplayer framework.
919ADMIN
Admin platform for live server operations
Built a production administration platform currently running on 1,000+ live gameserver deployments, managing over 3,200 concurrent players on a typical day. $200K+ lifetime revenue. Sapphire-tier recognition from Tebex for passing $50,000 USD in annual sales.
- Role Based Access Control with fine-grained permissions across staff tiers
- Built the product to be extensible, user friendly, and easy to set up and configure
- Delivered consistent updates and support to customers running the product on their own servers
- Maintained a very positive review record, ensuring customers were happy with the product
STREETKINGS
Open-source multiplayer framework
Co-developed an open-source multiplayer framework with Rockstar Games. Rockstar funded the project and shipped it as an official recipe in their server deployment tooling.
- Created to give the community a high quality starting point for their own projects, or to throw up a gameserver quickly for friends
- Built the framework as if it were a first-party product, and Rockstar adopted it as an official "recipe"
- Worked through Rockstar technical and product requirements in review cycles
- Produced developer tooling, documentation, and continued support in perpetuity for the community
ENVI SCRIPTS
Contract systems engineering
Contract engineering for a commercial software company doing $200K+ CAD/year. Designed and shipped in-depth gameplay features to their customer base who expect high quality and production ready features.
- Designed and built stateful gameplay systems end to end, including restaurant and car dealership simulation
- Every release shipped with thorough QA, clear documentation, and post-release support
- Built architecture that was later reused across multiple product releases
Technical Skills
Stacks and technologies used on the work above.
Real-time client-server systems · Role-based access control · Modular plugin architecture · Live production support & operations
Obsolete skills and stacks
Older multiplayer and web work from GTA modding and community tooling.
GTA San Andreas multiplayer scripting.
Lua UI and gameplay for Multi Theft Auto.
Web backends, forums, tools, admin panels.